Featured portfolio
Claims backed by work.
The résumé provides the hiring-manager scan. These case studies show how the work was directed, constrained, corrected and verified.
Approved for publication
The Athenaeum
13 September: Open-ended solo play is deployed with persistent PostgreSQL saves and 33 Library connections. Numerical character rules are the next implementation stage.
A multi-Library source programme for an online TTRPG and AI-assisted Game Master, governed through discovery, verification, acquisition, extraction and adversarial release review.
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Rights workflow
The Athenaeum — Product and UGC Rights Workflow
A practical rights and permissions workflow for product use, user-generated content, attribution, takedown handling and reviewable publishing decisions.
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Approved for publication
Memory Companion App
Product ownership, privacy and truthfulness controls, hardware testing and store preparation for an Android memory-support application—accurately reported as prepared, not submitted.
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Approved for publication
Project Airlock
A failure-analysis and governance case study demonstrating how an observed instruction bootstrap gap became a bounded, testable control design.
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Approved for publication
World of Gor Verified Canon Archive
An evidence and provenance case study centred on knowledge extraction, attribution integrity and the difference between originating, extending and operating a system.
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Approved for publication
AI-Guided Roleplay Knowledge Orchestration
A product-architecture case study connecting governed Libraries, multidimensional Categories, persistent Campaigns, multiplayer Scenarios, continuity management and retrieval-aware AI game mastering.
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Approved for publication
First Fracture
A persistent AI-GM campaign used to test the larger roleplay architecture under live continuity, player-agency, recovery, epistemic-separation and bounded-lore pressures.
View the operational testbed case study →
Approved for publication
The Adventures of Grogg
A creative-production case study tracing an adult satirical property from source audit and world-building through exact visual canon, iterative 3D development, Red-Team rejection and human approval gates.
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Game Modder
Game Modder project pipeline
A six-project pipeline for game-modding work, beginning with the Barotrauma Steampunk conversion and expanding as approved project packages arrive.
View the Game Modder pipeline →