Public beta
BTCMedical
A brass-and-copper patient scanner with a moving scan band, live injury map, colour-changing anatomy and affliction tooltips. Open it from the normal health window; treatment stays with Barotrauma’s native controls.
Game Modder · Public beta on Steam
Barotrauma Touring Company
Steampunk Total Conversion
Riveted iron, copper machinery, warm brass and cyan instruments beneath Europa’s ice. One growing total-conversion project—not six separate mods.
One project · Connected components
“Total conversion” is our destination. The current beta delivers a selected set of features; the rest is developed and tested in manageable updates. These are component areas within BTC, not separate subscription requirements.
Public beta
A brass-and-copper patient scanner with a moving scan band, live injury map, colour-changing anatomy and affliction tooltips. Open it from the normal health window; treatment stays with Barotrauma’s native controls.
Public beta
The company’s identity, main-menu artwork, brass UI treatments and recorded captain’s welcome. No new crew are automatically hired or spawned, and this is not a conversational-AI service.
Public beta + development
Seven metal background-wall replacements and Steamhand assistant clothing are in the beta. Five new cosmetic wall-cladding finishes are being tested separately.
Public beta + development
The outpost reactor wears copper pipework and emits visual steam. Submarine reactor replacements and the new helm remain in development; native operation is retained.
Private sea trials
Our intended eight-person touring submarine. Layout, equipment placement, wiring and crew navigation are still being tested before it can be called tour-ready.
Art prototypes · working name
A darker visual branch within BTC: distressed metal, patina, ritual markings and scavenged details. Not a separate finished mod, and not included in the standard-steampunk beta.
Production & testing
We aim for one or two beta updates a week, subject to testing—not a promise to release unfinished work. Current priorities are player feedback, wall-cladding trials and continued systems work.
Project details · Workflow · Beta schedule · Compatibility & testing
Briana directs the creative brief, priorities and in-game review, with AI-assisted artwork, implementation and production support. Status reviewed 13 September 2026.