Build and automated verification
The bounded sandbox passes its state, network and restart tests. Results are dated and retained.
Inspect the evidenceProduction method
A documented working loop for turning the Q&A into testable software, while keeping concept, implementation and acceptance separate.
Record Briana’s questions, answers and corrections. Keep confirmed choices distinct from ideas and unresolved details.
Choose a finite playable change and its completion condition. For the current slice: shared mining, placement, inventory and saved terrain.
Develop in the existing Unity project. Preserve unrelated work and keep server ownership of shared resources explicit.
Test pure state rules, then actual network clients and restart behaviour. Visual captures and hands-on play answer different questions.
Investigate failures, preserve the earlier evidence and repeat the relevant checks after correction. A failed test is not silently called a pass.
Briana evaluates the experience. Automated passing checks establish their narrow assertions, not overall fun, accessibility or production readiness.
Update the current status, open issues and reproducible instructions. Prepare public pages separately from private source/logs.
The bounded sandbox passes its state, network and restart tests. Results are dated and retained.
Inspect the evidenceBriana previously walked the movement prototype. The newer mining/building slice still needs its recorded hands-on acceptance pass.
Review M04Before Kickstarter, the proposed readiness gate adds independent critical review, playable demonstration, asset rights, operational feasibility and a costed delivery scope. Those reviews have not yet happened; they are not retrospectively attributed to the current build.
The process is informed by the evidence-first structure of The Athenaeum’s public case study and the explicit completed-versus-planned distinction in the Memory Companion case study. Their project-specific gates and results are not imported into Star Matrix.