The BTC creation gallery
From idea
to ocean floor.
A visual record of the work so far. Gameplay screenshots, production renders and concepts are different kinds of evidence—not a catalogue of everything currently released.
Select an image to open it at full size. In-game captures include Barotrauma’s original assets; renders and illustrations include AI-assisted production. Original source artwork remains preserved.
Inside the game.

Gameplay screenshot · beta feature
BTCMedical: the live patient view
The selected patient’s burn appears on both body displays, with an affliction tooltip and a route back to native treatment controls.

Editor screenshot · private trial
New wall cladding in the Dugong
The new panels appear behind equipment, with five finishes in the item list. Editor appearance is confirmed; attachment, store purchase and save/reload tests are still pending.

Editor screenshot · historical v007
The Brass Nautilus: early sea-trial layout
An earlier construction milestone for the intended eight-person vessel. Later revisions continue; this image is not a finished, campaign-approved submarine.
At the workbench.

3D production render · in development
The Brass Nautilus helm
Brass-rimmed instruments, ship’s wheel, telegraph and cyan display. This render precedes the depth/speed instrument pilot; its dial labels are not a specification of the released mod.

Production sprite · beta outpost-reactor artwork
Copper pressure vessel
The copper pipework and iron vessel used for the outpost reactor’s visual replacement. This is an isolated asset, not a gameplay screenshot; native reactor rules remain.

Production sprite sheet · beta clothing
Steamhand workwear
The assistant outfit’s industrial palette. A texture sheet is shown here; movement and wear are checked inside the game.

Promotional illustration · not gameplay
BTC workshop cover study
A composition study bringing the medical apparatus and copper machinery together under the BTC sign. Illustrative lighting and composition are not an in-game scene.
Five ways to dress a wall.
Approved visual directions now being tried as cosmetic cladding. Honey Oak & Brass is selected for living areas; Warm Workshop Copper for engineering. These are development options, not five already-released store products.

Material artwork · cladding trial
Verdigris Copper
Weathered copper with a cool teal patina.

Selected for engineering · cladding trial
Warm Workshop Copper
Worked copper, brass framing and purposeful pipework. Also used as this website’s new backdrop.

Material artwork · cladding trial
Brass & Iron
Brighter brass plates set within a heavier industrial frame.

Material artwork · cladding trial
Walnut & Brass
Darker timber and warm metal for a more traditional cabin finish.

Selected for living areas · cladding trial
Honey Oak & Brass
Lighter wood and brass for quarters and lounge spaces.
A world beyond the machinery.

Main-menu illustration · not gameplay
The Brass Nautilus beneath the ice
The submarine’s visual identity in cold teal water. Menu artwork is separate from the playable vessel still under construction.

Dark-theme concept · working name
Steampunk Water Reavers
A patinated ritual-wall study with bones, chains and occult markings. An optional art branch within BTC, not a separate finished mod or a feature of the standard beta.

Production texture atlas · beta wall family
Brass bulkheads: the earlier atlas
The earlier brass-and-iron background-wall artwork. Kept here to show how the material language has developed.